bop_toolkit repository

bop_toolkit repository

bop_toolkit repository

bop_toolkit repository

bop_toolkit_lib

Repository Summary

Description A Python toolkit of the BOP benchmark for 6D object pose estimation.
Checkout URI https://github.com/thodan/bop_toolkit.git
VCS Type git
VCS Version master
Last Updated 2025-04-24
Dev Status UNKNOWN
CI status No Continuous Integration
Released UNRELEASED
Tags No category tags.
Contributing Help Wanted (0)
Good First Issues (0)
Pull Requests to Review (0)

Packages

Name Version
bop_toolkit_lib 1.0.0

README

BOP Toolkit

A Python toolkit of the BOP benchmark for 6D object pose estimation (http://bop.felk.cvut.cz).

  • bop_toolkit_lib - The core Python library for i/o operations, calculation of pose errors, Python based rendering etc.
  • docs - Documentation and conventions.
  • scripts - Scripts for evaluation, rendering of training images, visualization of 6D object poses etc.

Installation

Supported python versions: [3.8-3.12]

Using uv

uv sync

This commands sets up a local venv (activate with source .venv/bin/activate), installs necessary dependencies and bop_toolkit_lib. You may provide additional flags such as:

  • --python 3.10: specify the venv python version
  • --extra eval_gpu: install dependencies for gpu evaluation
  • --extra eval_hot3d: install dependencies for hot3d evaluation
  • --extra scripts: install dependencies for utility scripts (e.g. annotation_tools.py)

Using pip

pip install .  # bop_toolkit_lib with core dependencies only
# with additional dependencies
pip install .[eval_gpu]  # install dependencies for gpu evaluation
pip install .[eval_hot3d]  # install dependencies for hot3d evaluation
uv pip install .[scripts]  # install dependencies for utility scripts (e.g. `annotation_tools.py`)

Vispy Renderer (default)

The Python based headless renderer with egl backend is implemented using Vispy. Vispy is installed using the pip command above. Note that the nvidia opengl driver might be required in case of any errors.

Python Renderer (deprecated)

Another Python based renderer is implemented using Glumpy which depends on freetype and GLFW. This implementation is similar to the vispy renderer since glumpy and vispy have similar apis, but this renderer does not support headless rendering. Glumpy is installed using the pip command above. On Linux, freetype and GLFW can be installed by:

apt-get install freetype
apt-get install libglfw3

To install freetype and GLFW on Windows, follow these instructions.

GLFW serves as a backend of Glumpy. Another backend can be used but were not tested with our code.

C++ Renderer

For fast CPU-based rendering on a headless server, we recommend installing bop_renderer, an off-screen C++ renderer with Python bindings.

Usage

1. Get the BOP datasets

Download the BOP datasets and make sure they are in the expected folder structure.

2. Run your method

Estimate poses and save them in one .csv file per dataset (format description).

3. Configure the BOP Toolkit

In bop_toolkit_lib/config.py, set paths to the BOP datasets, to a folder with results to be evaluated, and to a folder for the evaluation output. The other parameters are necessary only if you want to visualize results or run the C++ Renderer.

4. Evaluate the pose estimates for 6D detection task

python scripts/eval_bop24_pose.py --result_filenames=NAME_OF_CSV_WITH_RESULTS --use_gpu

--use_gpu: Use GPU for the evaluation which requires PyTorch installed and a GPU with CUDA support. The current implementation limits GPU memory usage to less than 2GB for BOP servers. If you have GPUs with larger memory, you can increase the limit by setting the max_batch_size parameter. If GPU is not used, the evaluation is performed on CPU with 10 parallel processes. You can change the number of processes by setting the --num_worker 1.

--result_filenames: Comma-separated filenames with pose estimates in .csv (examples).

HOT3D special case

The Hand Tracking Toolkit Fisheye camera implementation is necessary for evaluation on the HOT3D dataset. Install with:

pip install git+https://github.com/facebookresearch/hand_tracking_toolkit

5. Evaluate the pose estimates for 6D localization task

python scripts/eval_bop19_pose.py --renderer_type=vispy --result_filenames=NAME_OF_CSV_WITH_RESULTS

--renderer_type: “vispy”, “python”, or “cpp” (We recommend using “vispy” since it is easy to install and works headlessly. For “cpp”, you need to install the C++ Renderer bop_renderer.).

--result_filenames: Comma-separated filenames with pose estimates in .csv (examples).

By default, this script is run with 10 parallel processes. You can change the number of processes by setting the --num_worker 1.

6. Evaluate the detections / instance segmentations

python scripts/eval_bop22_coco.py --result_filenames=NAME_OF_JSON_WITH_COCO_RESULTS --ann_type='bbox'

–result_filenames: Comma-separated filenames with per-dataset coco results (place them under your results_path defined in your config.py).
–ann_type: ‘bbox’ to evaluate amodal bounding boxes. ‘segm’ to evaluate segmentation masks.

Convert BOP to COCO format

python scripts/calc_gt_coco.py

Set the dataset and split parameters in the top section of the script.

Manual annotation tool

To annotate a new dataset in BOP format use this tool.

Edit the file paths in parameters section at the beginning of the file then run:

python scripts/annotation_tool.py

Interface:

Control the object pose with the following keys i: up, ,: down, j: front, k:back, h:left, l:right

Translation/rotation mode:

  • Shift not clicked: translation mode
  • Shift clicked: rotation model

Distance/angle big or small:

  • Ctrl not clicked: small distance(1mm) / angle(2deg)
  • Ctrl clicked: big distance(5cm) / angle(90deg)

R or “Refine” button will call ICP algorithm to do local refinement of the annotation

CONTRIBUTING

No CONTRIBUTING.md found.

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